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Author Topic: What segfaults VVVVVV?  (Read 5032 times)

Kiwi Alexia ♡

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Re: What segfaults VVVVVV?
« Reply #40 on: November 6, 2016, 02:19:34 PM »
False.
It only happens when the bottom gravity line isn't at the right y coord.

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Re: What segfaults VVVVVV?
« Reply #41 on: November 6, 2016, 02:32:59 PM »
Technically checkpoints over spikes soft locks the game. So does using invincibilty to rescue vitellary before violet.

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Technically, you’re technically wrong.
« Reply #42 on: November 6, 2016, 04:47:27 PM »
Technically checkpoints over spikes soft locks the game. So does using invincibilty to rescue vitellary before violet.
>checkpoints over spikes
Technically, huh? Nope, you can quit and reload the level.

>using invincibilty to rescue vitellary before violet
Nope, you can quit and reload the main story.

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Re: What segfaults VVVVVV?
« Reply #43 on: November 12, 2016, 01:55:10 PM »
Saving at a checkpoint over spikes.

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You’re wrong.
« Reply #44 on: November 12, 2016, 02:28:47 PM »
Saving at a checkpoint over spikes.
Does that softlock the level? Yes.
Does that softlock the game? No.

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Re: What segfaults VVVVVV?
« Reply #45 on: November 13, 2016, 04:51:28 AM »
Disconnecting the keyboard.

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We want things that actually softlock the game.
« Reply #46 on: November 13, 2016, 12:40:41 PM »
Disconnecting the keyboard.
Hilarious, but you can still reconnect the keyboard.

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Re: What segfaults VVVVVV?
« Reply #47 on: November 15, 2016, 12:56:49 PM »
Say(99)

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Keep trying.
« Reply #48 on: November 15, 2016, 02:49:17 PM »

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Re: What segfaults VVVVVV?
« Reply #49 on: November 15, 2016, 03:56:08 PM »
Flag(101,on)

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It doesn’t even softlock the game.
« Reply #50 on: November 15, 2016, 04:00:25 PM »

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Re: What segfaults VVVVVV?
« Reply #51 on: November 15, 2016, 04:05:03 PM »
 Say with the color put before the number?

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This goes for everything.
« Reply #52 on: November 15, 2016, 04:06:05 PM »
Say with the color put before the number?
Actually test before posting.

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Re: What segfaults VVVVVV?
« Reply #53 on: April 9, 2017, 12:44:18 PM »
When you create this internal script and you test it twice in a row (This softlocks the game):

Code: [Select]
say(2)
gotoroom(x,y) #Where X and Y is the room you're in
text(1,0,0,4)
say(4)
text(1,0,0,1)
Whatever
speak_active
loadscript(stop)
text(1,0,0,4)


You can't press ENTER to return to the editor, and you can only press ESC to get to the Map Settings menu the first time around.

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So it’s invalid, and it’s invalid.
« Reply #54 on: April 9, 2017, 01:15:19 PM »
This softlocks the game
Softlocks != segfaults. Also, this doesn’t even softlock the game! I pressed ACTION and I could move around and use ESC or ENTER just fine (couldn’t flip, though).

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Re: What segfaults VVVVVV?
« Reply #55 on: April 9, 2017, 01:16:43 PM »
 Uninstalling VVVVVV technically softlocks VVVVVV

Faces3210

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How about we ask what softlocks VVVVVV?


disagreeing with yourself much #2

Info Teddy

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And your post isn’t about a softlock, either, so.
« Reply #57 on: April 9, 2017, 02:09:10 PM »
Yes, I clearly remember that post, out of all the thousands of posts I’ve posted, and took that post into account when I was pointing out your post wasn’t about a segfault.

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Re: What segfaults VVVVVV?
« Reply #58 on: April 9, 2017, 03:24:29 PM »
When you create this internal script and you test it twice in a row (This softlocks the game):

Code: [Select]
say(2)
gotoroom(x,y) #Where X and Y is the room you're in
text(1,0,0,4)
say(4)
text(1,0,0,1)
Whatever
speak_active
loadscript(stop)
text(1,0,0,4)


You can't press ENTER to return to the editor, and you can only press ESC to get to the Map Settings menu the first time around.
Doesn't softlock, though this is the mechanic we use in a certain zone of tolp2.

Faces3210

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Re: What segfaults VVVVVV?
« Reply #59 on: April 9, 2017, 04:38:11 PM »
Also, this doesn’t even softlock the game!

Doesn't softlock

Um... the gotoroom() command? Also, I have .gif proof... (For some reason I can't resize the .gif)
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