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Author Topic: What segfaults VVVVVV?  (Read 5240 times)

Info Teddy

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Because it doesn’t do much with accessing memory.
« Reply #20 on: November 2, 2016, 06:08:45 AM »
If you put a checkpoint on a vanishing platform activate the checkpoint then keep dying, I think vvvvvv eventually segfaults.
No it doesn’t?

FIQ

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Re: What segfaults VVVVVV?
« Reply #21 on: November 3, 2016, 11:25:20 AM »
It does. Try it.

Info Teddy

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It’s also a waste of time.
« Reply #22 on: November 3, 2016, 01:58:06 PM »
It does. Try it.
This does nothing except let me make a joke about how I want this to happen to certain people:

Shiny K

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I'm so tired I literally typed "hi" originally
« Reply #23 on: November 3, 2016, 03:32:14 PM »
yes it does

Info Teddy

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Stop being tired.
« Reply #24 on: November 3, 2016, 03:42:44 PM »

Shiny K

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« Reply #25 on: November 3, 2016, 03:56:23 PM »
the spike goes below both the checkpoint and the platform

Info Teddy

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I need to reproduce this error!
« Reply #26 on: November 3, 2016, 04:06:09 PM »
the spike goes below both the checkpoint and the platform
I need screenshots.

M3TR0

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Re: What segfaults VVVVVV?
« Reply #27 on: November 3, 2016, 04:07:41 PM »
Wouldn't a video be more useful? Then you can see the whole process from start to finish.

Info Teddy

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Encode them in x264 or x265, seriously.
« Reply #28 on: November 3, 2016, 04:08:43 PM »
Wouldn't a video be more useful? Then you can see the whole process from start to finish.
I just need a picture of the setup. I don’t need video, especially with people’s habits around here thinking it’s a good idea to encode video formats in shitty video formats (it isn’t).

LafondaSaysMeow

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Re: What segfaults VVVVVV?
« Reply #29 on: November 4, 2016, 02:49:40 AM »
the spike goes below both the checkpoint and the platform
I need screenshots.

spikes can be even farther below the platform, but they still have to be below the platform and in the same room.

Info Teddy

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I’m not sitting here waiting for the game to cycle through all the textures.
« Reply #30 on: November 4, 2016, 02:06:48 PM »

spikes can be even farther below the platform, but they still have to be below the platform and in the same room.
How long do you have to wait before the game segfaults?

LafondaSaysMeow

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Re: What segfaults VVVVVV?
« Reply #31 on: November 5, 2016, 05:25:17 AM »
idk exactly how long
but i think its a decently long process
just create that setup and wait

Info Teddy

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Because I’m not sitting here doing nothing.
« Reply #32 on: November 5, 2016, 07:09:44 AM »
idk exactly how long
but i think its a decently long process
just create that setup and wait
Well, do you know of any way to have VVVVVV not pause when unfocusing?

som1sezhi

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Re: What segfaults VVVVVV?
« Reply #33 on: November 5, 2016, 03:17:38 PM »


thig

Info Teddy

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Jony’s going to say “What does softlock mean no I’m not Googling it.”
« Reply #34 on: November 5, 2016, 03:29:02 PM »
How about we ask what softlocks VVVVVV?

QwertymanO07✏️

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Unfortunately, Jony's gone, so I have to take his place.
« Reply #35 on: November 6, 2016, 12:55:54 PM »
what does softlock mean no im not googling it.

Kiwi Alexia ♡

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Re: What segfaults VVVVVV?
« Reply #36 on: November 6, 2016, 01:12:49 PM »
softlock means you are in a state where you cant progress

QwertymanO07✏️

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Re: What segfaults VVVVVV?
« Reply #37 on: November 6, 2016, 01:26:02 PM »
well then why did we need to use such a big word

Kiwi Alexia ♡

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Re: What segfaults VVVVVV?
« Reply #38 on: November 6, 2016, 01:43:49 PM »
because the definition is longer

Info Teddy

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That’s all I have for now.
« Reply #39 on: November 6, 2016, 01:45:45 PM »
  • Gamestate 10 ending when not in the original room it started in (also known as “gravitron fling”)