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Author Topic: "Reload Level" button  (Read 1053 times)

Faces3210Topic starter

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"Reload Level" button
« on: March 26, 2017, 08:56:41 AM »
Let's say you're designing a level, and you want to alternate between the regular editor and Ved. It's very easy to "reload" a level in the standard VVVVVV editor, just press L, then enter, and bam, you've reloaded the level. But in Ved, you have to press L (or press the load button), then click on the level name. Not too bad, but if you play a lot of levels, then you might have to type the first character of the level name, then click the level. I would add a "Reload" button that reloads the level you're working on.

Info Teddy

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No, really. Why?
« Reply #1 on: March 26, 2017, 09:02:52 AM »
you want to alternate between the regular editor and Ved.
What kind of use-case is this?

Faces3210Topic starter

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Re: No, really. Why?
« Reply #2 on: March 26, 2017, 09:15:13 AM »
you want to alternate between the regular editor and Ved.
What kind of use-case is this?
Like when you want to do some scripting things, in the regular editor you can play around with ideas and instantly test them to see if they work. However, in Ved, you have to load up the regular editor just to test things. So I use the regular editor to play around with scripting, then save the level and load it in Ved. So you can see why a "Reload" button would be useful, because a testing feature in the Ved editor would probably be too hard.

Info Teddy

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What a strange use-case.
« Reply #3 on: March 26, 2017, 09:17:21 AM »
Yeah, but I mean, what’s the point of using Ved if you’re going to be using VVVVVV’s in-game editor to edit things?

Shiny K

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srsly man
« Reply #4 on: March 26, 2017, 09:38:22 AM »
Yeah, but I mean, what’s the point of using Ved if you’re going to be using VVVVVV’s in-game editor to edit things?
he's not. you can't playtest levels in ved, and he wants to do that
if he makes a script in ved and then wants to jump over to vvvvvv to make sure it works, and then hop back over to ved, he wants to do it as quickly and efficiently as possible