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Author Topic: Map Border  (Read 1859 times)

LollipopTopic starter

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Map Border
« on: November 11, 2016, 02:20:45 PM »
VED needs to have a thin white outline around the map, because it's hard to tell what is the map and what isn't

Info Teddy

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Just make your own map border.
« Reply #1 on: November 11, 2016, 03:07:47 PM »
VED needs to have a thin white outline around the map, because it's hard to tell what is the map and what isn't
What do you mean, exactly?

???

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Re: Just make your own map border.
« Reply #2 on: November 12, 2016, 01:23:19 AM »
VED needs to have a thin white outline around the map, because it's hard to tell what is the map and what isn't
What do you mean, exactly?
a border around the room editing area

Info Teddy

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It’s not that hard.
« Reply #3 on: November 12, 2016, 02:28:47 AM »
a border around the room editing area
You can already see the edges of the room via texture boundaries or background texture boundaries.

QwertymanO07✏️

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Re: Map Border
« Reply #4 on: November 12, 2016, 10:32:42 AM »
Not if there's nothing in the room.  All you'd need to do is draw a couple of rectangles under the map, so I don't know why you're so critical of this.  Then again, you really have no clue when it comes to user experience.

Info Teddy

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>bringing up user experience and thinking it’s relevant
« Reply #5 on: November 12, 2016, 02:28:01 PM »
Not if there's nothing in the room.  All you'd need to do is draw a couple of rectangles under the map, so I don't know why you're so critical of this.  Then again, you really have no clue when it comes to user experience.
>user experience
And we’re talking about “user experience” as in, “Oh my design needs to be fancy and appeal to the user, and it needs to be really EZ so the user doesn’t have to conjure up much intelligence”?
If you have nothing in the room, you’re probably going to put stuff in it, or just leave it blank. And when you put stuff in it, then it gets EZier to see the room viewport boundaries, even though it’s already EZ. The only reason it would be not-EZ to see the viewport boundaries is something about brightness or contrast on your monitor.

Dav999

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Re: Map Border
« Reply #6 on: November 12, 2016, 03:03:51 PM »
I think you think he's talking about the main editor, but he's talking about the map.

Adding it in b15, before:


After:



« Last Edit: November 12, 2016, 03:06:13 PM by Dav999 »

LollipopTopic starter

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Re: Map Border
« Reply #7 on: November 13, 2016, 02:48:36 PM »
Yeah, like that