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Author Topic: The amount of scrolling needed for tOLP2's notes in unbelievable  (Read 3026 times)

Shiny KTopic starter

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The little scroll bar on the side should be able to be dragged instead just use of the scroll wheel, which gets extremely tiring.
Not only that, but getting the actual cursor that's used to type to the bottom takes way too fucking long. Maybe make its position be at the top of the VISIBLE screen when you hit "edit," Or have it go wherever you click.

allison

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Re: The amount of scrolling needed for tOLP2's notes in unbelievable
« Reply #1 on: April 19, 2016, 11:35:50 PM »
Yeah, usable scrollbars and clicking to move the cursor would be really great

Shiny KTopic starter

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Re: The amount of scrolling needed for tOLP2's notes in unbelievable
« Reply #2 on: April 27, 2016, 07:33:24 AM »
Is this even considered

Dav999

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Re: The amount of scrolling needed for tOLP2's notes in unbelievable
« Reply #3 on: April 27, 2016, 07:41:24 AM »
Since β1 you can use PageUp and PageDown, but making the scroll bar work is planned!

Dav999

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Re: The amount of scrolling needed for tOLP2's notes in unbelievable
« Reply #4 on: July 28, 2016, 07:17:33 PM »
As of b11, you can click and drag the scroll bar! Now all that's needed is a feature to click to put the cursor on that line (same for the script editor)

Dav999

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Re: The amount of scrolling needed for tOLP2's notes in unbelievable
« Reply #5 on: September 5, 2017, 01:28:55 PM »
As of 1.2.0, you can finally click to move the cursor in the level notes editor and in the scripting editor!

Shiny KTopic starter

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woOOOO
« Reply #6 on: September 5, 2017, 01:51:24 PM »
As of 1.2.0, you can finally click to move the cursor in the level notes editor and in the scripting editor!
holy shit the dav999 god has blessed us

Info Teddy

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Very good standards of development.
« Reply #7 on: September 5, 2017, 03:06:25 PM »
holy shit the dav999 god has blessed us
It only took a year and a half.

Dav999

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Re: Very good standards of development.
« Reply #8 on: September 5, 2017, 03:46:00 PM »
It only took a year and a half.
Is this a "we want more" or is this a request to get your money back?

allison

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Re: Very good standards of development.
« Reply #9 on: September 5, 2017, 04:32:49 PM »
Is this a "we want more" or is this a request to get your money back?
I for one demand a full refund, I'm pretty sure this whole thing was a scam

uugr

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Re: Re: Re: Very good standards of development
« Reply #10 on: September 6, 2017, 03:51:55 AM »
I'm on team "we want more" - I see no reason to use this "Ved" garbage until it fully supports middle-click scrolling.

Dav999

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Re: The amount of scrolling needed for tOLP2's notes in unbelievable
« Reply #11 on: September 6, 2017, 09:11:30 AM »
Easy - added full support for middle-click scrolling :shiny:

Ally 🌠

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Re: The amount of scrolling needed for tOLP2's notes in unbelievable
« Reply #12 on: September 6, 2017, 11:41:51 AM »
oh hey dav has 1540 posts
that's my discord discrim
(-Kiwi Catnip ❤️#1540)
(no that's not the right heart, shut)


and yeah he committed "added support for middle click scrolling" on the ved repo

and excuse me but you know what we really want
ctrl + f in the notepad or a script (/halfserious)

Info Teddy

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How about actually finishing the diff feature instead of adding more UI or whatever?

uugr

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Re: The amount of scrolling needed for tOLP2's notes in unbelievable
« Reply #14 on: September 7, 2017, 08:58:14 AM »
Wait but can ctrl+F support actually be a thing though

Dav999

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Unless you dislike Lua so much you refuse to program anything in it.
« Reply #15 on: September 7, 2017, 12:28:28 PM »
and excuse me but you know what we really want
ctrl + f in the notepad or a script (/halfserious)
You can already ctrl+F in scripts, but searching in level notes will be added at some point.

How about actually finishing the diff feature instead of adding more UI or whatever?
Well middle click scrolling was really easy to add (and it makes the UI more comfortable to use so it's not completely useless). Better diff would be nice, but I don't really have the motivation to do that, so help would be appreciated (if you want, see the function compareleveldifferences in func.lua).