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Author Topic: Larger than 2x2 enemies  (Read 3593 times)

HennalTopic starter

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Larger than 2x2 enemies
« on: January 31, 2016, 05:11:27 AM »
kden for the ppl that dont know, you can make larger than 2x2 enemies and heres how:

certain rooms in a 20x20 map can have createentity 1 (the purple cube) used inside them and for some reason appear as larger than 2x2 enemies
the rooms that can have createentity 1 used to create larger than 2x2 enemies are:

19,1 = OBEY
16,3 = the random numbers
16,4 = Stop men
14,4 = the weird lined things that kill you
13,6 = Yes men
19,3 = OOOB
18,4 = the piranhas
17,3 = the headless dudes
14,7 = tribes men (or whatever)
11,8 = Hourglass
14,8 = the ogmo thing
17,8 = ghosts
18,8 = those weird things with helmets
14,9/10/11 = clouds
15,9 = compass
14/15/16/17/19,12 = LIES
12,14 = TRUTH
15,14 = spooky scary skeletons
14,5 = Comms Relay

im pretty sure those are all of them. please tell me if there are any more

also all enemies are fully functional (can kill you and can move at different directions / speeds)

example on my YT:
https://www.youtube.com/watch?v=u7Wr_C5RxNA

kthxbai
« Last Edit: February 1, 2016, 09:03:46 AM by Derp Department »

Ally 🌠

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Re: Larger than 2x2 enemies
« Reply #1 on: January 31, 2016, 07:56:01 AM »
kden for the ppl that dont know, you can make larger than 2x2 enemies and heres how:

certain rooms in a 20x20 map can have createentity 1 (the purple cube) used inside them and for some reason appear as larger than 2x2 enemies
the rooms that can have createentity 1 used to create larger than 2x2 enemies are:

19,1 = OBEY
16,3 = the random numbers
16,4 = Stop men
14,4 = the weird lined things that kill you
13,6 = Yes men
19,3 = OOOB
18,4 = the piranhas
17,3 = the headless dudes
14,7 = tribes men (or whatever)
11,8 = Hourglass
14,8 = the ogmo thing
17,8 = ghosts
18,8 = those weird things with helmets
14,9/10/11 = clouds
15,9 = compass
14/15/16/17/19,12 = LIES
12,14 = TRUTH
15,14 = spooky scary skeletons

im pretty sure those are all of them. please tell me if there are any more

also all enemies are fully functional (can kill you and can move at different directions / speeds)

example on my YT:
https://www.youtube.com/watch?v=u7Wr_C5RxNA

kthxbai
FUCK
ONLY ME, SHINY AND TOASTER ARE SUPPOSED TO KNOW
YOU RUINED IT
NOOOOOOOOOOOOOOOOOOOO
you also forgot the elephant
I have an old list that isn't updated
this is the only version I can find
14,8 - bus
14, 7 - trench
17,8 si mad carew
18,7 is brass
13,6 is yesmen
5, 13 is comms relay
14,10 pollution (make sure that the speed is 0)
14,11 pollution (make sure that the speed is 10 + movement forever up)
14,12 pollution (make sure that the speed is 0)
13,10 12,10 12,9 13,9- elephant
12,2 to 15,2 - lies

HennalTopic starter

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lel rekt
« Reply #2 on: January 31, 2016, 08:05:59 AM »
well someone else was gonna find out about this eventually

Lollipop

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Re: Larger than 2x2 enemies
« Reply #3 on: January 31, 2016, 01:58:18 PM »
i guess you could say...

"It's a secret to nobody" ( ͡° ͜ʖ ͡°)

and besides i already knew

allison

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Re: Larger than 2x2 enemies
« Reply #4 on: January 31, 2016, 08:39:43 PM »
Do they have properly sized hitboxes, or is it just the sprites that are larger?

(also the OOOB are the ZZT centipedes, I wonder if anyone else here has played ZZT)

Ally 🌠

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Re: Larger than 2x2 enemies
« Reply #5 on: February 1, 2016, 04:01:57 AM »
Do they have properly sized hitboxes, or is it just the sprites that are larger?

(also the OOOB are the ZZT centipedes, I wonder if anyone else here has played ZZT)
The hit boxes are the ones in the main game
So yes they are properly sized
(Even though the elephant doesn't have one)

FIQ

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Re: Larger than 2x2 enemies
« Reply #6 on: April 14, 2016, 02:09:42 PM »
oh wow, I completely forgot this was a thing. Probably since it only works on rooms that reflect the normal dimension VVVVVV.

Star

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Re: Larger than 2x2 enemies
« Reply #7 on: April 14, 2016, 02:12:39 PM »
Bump?

Also, I'm gonna try this

Ally 🌠

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Re: Larger than 2x2 enemies
« Reply #8 on: April 14, 2016, 02:19:15 PM »
Our lord fiq is back

Star

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Re: Larger than 2x2 enemies
« Reply #9 on: April 14, 2016, 02:24:00 PM »
(Stops pixelland and plays holy music)

FIQ

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Re: Larger than 2x2 enemies
« Reply #10 on: April 14, 2016, 04:01:34 PM »
Huh? Also, hi

Shiny K

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Re: Larger than 2x2 enemies
« Reply #11 on: April 14, 2016, 06:30:13 PM »
FIQ post more pls

HennalTopic starter

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Re: Larger than 2x2 enemies
« Reply #12 on: April 15, 2016, 12:06:33 AM »
oh. i didnt even realise anyone bumped this post