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Author Topic: Internal commands  (Read 33375 times)

Ally 🌠

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Re: Internal commands
« Reply #60 on: August 22, 2015, 05:04:45 PM »
Dav have you posted a list for playef()? I need one for some reason

Dav999Topic starter

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Re: Internal commands
« Reply #61 on: August 22, 2015, 05:13:34 PM »
Dav have you posted a list for playef()? I need one for some reason
There's a list in this post :)

Ally 🌠

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Re: Internal commands
« Reply #62 on: September 1, 2015, 08:28:11 AM »
Just ignore this stupid post please
« Last Edit: October 21, 2015, 03:25:10 PM by Luigi master »

som1sezhi

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Re: Internal commands
« Reply #63 on: September 1, 2015, 04:57:05 PM »
ADD THIS TO THE ENTITY LIST:
SHINYWOLF07 FIGURED THIS OUT:
32 - Crewmate that follows player
Metadata: Color (Using raw colors, not crewmate colors), Happy of sad (0 is happy, 1 is sad)
EXAMPLE: createentity(0,55,24,32,0) would give you Valso that follows you.
THANKS SHINYWOLF07 FOR FIGURING THIS OUT!
createentity(0,55,24,32,0)

k then

Quote from: somewhere on this thread
24 - Intermission 1 crewmate
Metadata: Raw color, mood
Doesn't seem to be affected by hazards, but should be. I'll have to look into this one

32 gives you a glitchy viridian just like every other invalid entity id

Ally 🌠

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Re: Internal commands
« Reply #64 on: September 2, 2015, 04:18:25 AM »
Another stupid post
« Last Edit: November 14, 2015, 08:54:15 AM by Luigi master »

Ally 🌠

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Re: Internal commands
« Reply #65 on: October 3, 2015, 05:42:55 AM »
Wait...
how do you even use changetile(colour,tile)?

toos tur

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Re: Internal commands
« Reply #66 on: October 3, 2015, 05:52:49 AM »
nice doublepost
create a crewmate
and then changetile(crewmate's colour, sprite id)

Ally 🌠

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Re: Internal commands
« Reply #67 on: November 13, 2015, 02:02:08 PM »
I was using internal scripting and it did the terminal squeak
Code: [Select]
ifflag(1,start2)
say(-1)
text(1,0.....

Dav999Topic starter

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Re: Internal commands
« Reply #68 on: November 13, 2015, 02:28:17 PM »
The say(-1) will cause the terminal sound to be played, so if you don't want that you need method #2 in the OP.

Ally 🌠

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Re: Internal commands
« Reply #69 on: November 13, 2015, 02:47:18 PM »
But I still want cutscene bars.
Is there a command like cutscenebars()?

Dav999Topic starter

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Re: Internal commands
« Reply #70 on: November 13, 2015, 03:09:09 PM »
Almost, the command is cutscene(). Put untilbars() after it for a delay until the bars are completely on the screen.

Ally 🌠

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Re: Internal commands
« Reply #71 on: December 24, 2015, 09:09:22 AM »
This might be useful, but might not.
The createentity() enemy movement types.

Red - Don't use because it can crash the game.

0 - bouncing up and down.
1 - same as above
2 - bouncing left and right
3 - same as above
4 - going right FOREVER (unless it hits something) (it can go left if you use a negitive speed)
5 - as always, same as above.
6 - bouncing up and down, only it goes a little bit off screen.
7 - same as 4...?
8 - staying still...
9 - same as above
10 - CLONES RIGHT UNTIL IT CRASHES VVVVVV BECAUSE OF LAG. Also after running it you cannot save because it will crash too. Also if you save it corrupts the level and you cannot open it.
11 - same as 4 and 7...?
12 - Same as 10, only clones in the same spot.
13 - like 4, only it is down and not right.
14 - same as 8 and 9
15 - same as 8, 9  and 14.
16 - Appears but then dissapears quickly. I think it is moving really fast though.
17 - THE BEST ONE: It goes left, but it waits a second, teleports left a little bit, waits and teleports and repeats until it is off screen (unless it keeps going and we cannot see it...)
18 - same as above, only it goes right and it is a little bit faster.
19 to INFINITY - just stays still.

Ally 🌠

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Re: Internal commands
« Reply #72 on: December 30, 2015, 04:12:45 PM »
:viridian: = cyan or player
:victoria: = blue
:vermillion: = red
:vitellary: = yellow
:verdigris: = green
:violet: = purple
= gray or terminal[/b]
Why is it not the smiley? I know you copy and pasted but you could change that.

Dav999Topic starter

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Re: Internal commands
« Reply #73 on: December 30, 2015, 04:29:00 PM »
:viridian: = cyan or player
:victoria: = blue
:vermillion: = red
:vitellary: = yellow
:verdigris: = green
:violet: = purple
= gray or terminal[/b]
Why is it not the smiley? I know you copy and pasted but you could change that.
The smiley didn't exist yet. And that image was hosted on an old site that now doesn't exist anymore.




...Except it shows up now? :o That means images from that era have still been surviving until now while none of my images from stupid ImageShack are showing up anywhere anymore.
« Last Edit: December 30, 2015, 04:31:50 PM by Dav999 »

Ally 🌠

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Re: Internal commands
« Reply #74 on: January 10, 2016, 09:18:41 AM »
...Except it shows up now?
it shows up SOMETIMES. I cannot see it anymore.

allison

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Re: Internal commands
« Reply #75 on: January 15, 2016, 02:48:05 PM »
Is there a gamestate to end a custom level? I could have sworn I read something about it...!

Dav999Topic starter

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Re: Internal commands
« Reply #76 on: January 15, 2016, 02:50:07 PM »
Is there a gamestate to end a custom level? I could have sworn I read something about it...!
There is one to go back to the main menu, no idea if there's any hidden state that marks a level as completed though.

Ally 🌠

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Re: Internal commands
« Reply #77 on: January 15, 2016, 02:51:10 PM »
Is there a gamestate to end a custom level? I could have sworn I read something about it...!
Very unlikely.
Edit: dammit dav
Is there a gamestate to end a custom level? I could have sworn I read something about it...!
There is one to go back to the main menu, no idea if there's any hidden state that marks a level as completed though.
what is that state



Is there a gamestate that says "Game Complete!"?
I have the Level Complete, I just need the game complete.

allison

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Re: Internal commands
« Reply #78 on: January 15, 2016, 03:07:42 PM »
Is there a gamestate to end a custom level? I could have sworn I read something about it...!
There is one to go back to the main menu, no idea if there's any hidden state that marks a level as completed though.
what is that state
Gamestate 81. I guess that works well enough, though it'll make it impossible to get stars on my level...

Hejmstel

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Re: Internal commands
« Reply #79 on: January 20, 2016, 12:26:22 PM »
Gamestate 81. I guess that works well enough, though it'll make it impossible to get stars on my level...
i think there's a way you can mark the level as complete with gamestate 81 by using the custom crewmate found gamestate in some way
i forgot how though