Welcome, Guest. Please login or register.

Author Topic: Dimension Open - Released!  (Read 16567 times)

SJMistery

  • tOLP2 Tester
  • Professor
  • ****
  • Posts: 125
    • View Profile
Re: Dimension Open - Released!
« Reply #40 on: May 11, 2015, 11:55:53 AM »
boys, the teleporter error keeps popping up...

Info Teddy

  • Ultra Captain
  • ********
  • Posts: 3122
    • View Profile
Slowly but surely... oh wait.
« Reply #41 on: May 12, 2015, 09:51:10 PM »
How do i open the archive? An error pops up everytime.
You right-click and click unzip. Then you wait a bit while your extremely slow computer unzips the archive.

Palecwsmalec

  • tOLP2 Tester
  • Super Captain
  • ******
  • Posts: 633
  • ay yo it's squidward what the fuck?
    • View Profile
Re: Dimension Open - Released!
« Reply #42 on: May 13, 2015, 03:59:26 AM »
Doesn't work, already tried.
Also, i have a challenge: write at least 1 post without insulting someone.

Info Teddy

  • Ultra Captain
  • ********
  • Posts: 3122
    • View Profile
Well, nobody should care, at least.
« Reply #43 on: May 14, 2015, 11:29:01 PM »
Doesn't work, already tried.
Also, i have a challenge: write at least 1 post without insulting someone.
I already did, it's this post. I was insulting your extremely slow computer that contains only 256 megabytes of ram, not you. Nobody cares about my insults, you shouldn't either.

Anyways, try downloading 7zip and using 7zip to open the archive, and drag out the level.

Palecwsmalec

  • tOLP2 Tester
  • Super Captain
  • ******
  • Posts: 633
  • ay yo it's squidward what the fuck?
    • View Profile
Re: Dimension Open - Released!
« Reply #44 on: May 15, 2015, 05:07:39 AM »
Yeah, but the computer (1 GB ram, pretty slow) is my possesion. Therefore, you're insulting what i have. And i think that counts. But anyway, you're right there. Your insults shouldn't be cared about, especially because they make you look like a little kid :>.
7-zip didn't work.

Palecwsmalec

  • tOLP2 Tester
  • Super Captain
  • ******
  • Posts: 633
  • ay yo it's squidward what the fuck?
    • View Profile
Re: Dimension Open - Released!
« Reply #45 on: May 16, 2015, 01:01:42 AM »
Okay, nvm. Just ha to redownload it. Im a big goof :P

Info Teddy

  • Ultra Captain
  • ********
  • Posts: 3122
    • View Profile
One thing about this level that I don't like is that sometimes you just have to explore around when you get a certain keycard. The starting area is pretty small enough so you won't search around much, but it's pretty annoying. And that sometimes happens in tOLP 2 as well.

VVVVVVGamer03

  • Crewmate
  • *
  • Posts: 1
    • View Profile
Re: Dimension Open - Released!
« Reply #47 on: October 18, 2016, 02:34:23 AM »
theres a missing block in circle of life at the top   :stare:

Balneor

  • tOLP2 Tester
  • Crewmate
  • *
  • Posts: 4
    • View Profile
Re: Dimension Open - Released!
« Reply #48 on: May 8, 2018, 09:11:48 AM »
I'm pretty sure this one :shiny: at is unobtailable, because it would require getting through this one room when :viridian: is going up, which is clearly impossible :
Also, the transition in terms of scenery wouldn't make any sense either.
« Last Edit: May 8, 2018, 09:14:25 AM by Balneor »

Info Teddy

  • Ultra Captain
  • ********
  • Posts: 3122
    • View Profile
your entire post has many problems with it
« Reply #49 on: May 8, 2018, 03:09:15 PM »
I'm pretty sure this one :shiny: at is unobtailable, because it would require getting through this one room when :viridian: is going up, which is clearly impossible :
Also, the transition in terms of scenery wouldn't make any sense either.
0. there are spoiler functions here
1. why do you need to spoiler them, those images don't spoil anything
2. you're also wrong. have you actually looked at (19,2) in an editor or actually tried to get the trinket?

Balneor

  • tOLP2 Tester
  • Crewmate
  • *
  • Posts: 4
    • View Profile
Re: Dimension Open - Released!
« Reply #50 on: May 9, 2018, 02:42:41 AM »
Are we meant to do a flip at around the same time we take the token ? If so I highly disapprove this one :shiny: design. But you're definitely correct about its obtainment, I concieve.

Info Teddy

  • Ultra Captain
  • ********
  • Posts: 3122
    • View Profile
Re: Dimension Open - Released!
« Reply #51 on: May 10, 2018, 09:54:14 PM »
Are we meant to do a flip at around the same time we take the token ? If so I highly disapprove this one :shiny: design. But you're definitely correct about its obtainment, I concieve.
FUCKING LMAO
after all these years and no one thought of that design oversight xddddd

no you're not supposed to do that, you're supposed to go through (18,2), use the ledge in (18,2) to flip yourself and go back through (18,2) and then go to the trinket room

anyway someone should correct that design oversight or leave it in for when i tas open

but yes you should still disapprove of the trinket design because of the design oversight and also the inconsistent hitbox bullshittery (as called out by som1sezhi) in getting the trinket
i mean just look at this video https://cdn.discordapp.com/attachments/240798716225650690/305868209985159168/2017-04-24_02-47-15.mkv
« Last Edit: May 10, 2018, 09:57:42 PM by Info Teddy »

Balneor

  • tOLP2 Tester
  • Crewmate
  • *
  • Posts: 4
    • View Profile
Re: Dimension Open - Released!
« Reply #52 on: May 11, 2018, 10:12:04 AM »
Wow, this is even more stupid than my method. And I obviously already thought of using the ledge to get there after taking a look at the editor, but the first group of ennemies alone had a dumb formation to begin with, and the second one looked flat-out impossible to get past.
And indeed, you can go through them from the edges of the screen (Which slipped my mind due to this trick being so rarely intentionally used in customs in the first place), but what a shitty triumph would be that if that really was the legit way.