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Author Topic: Dimension Open - Released!  (Read 24003 times)

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Re: Dimension Open - Released!
« Reply #20 on: July 10, 2013, 09:44:46 AM »
After I beat D. Open, and get to ship, I cannot return. Is this intentional, or is there an upcoming patch, or is it sadistic and I have to restart to get each trinket? :victoria:

You should be able to use the ship teleporter to go back to the hub. If not, could you try attaching your save?

Sure. IDK how to attach, so look @ this. But blatantly ignore anything else. PLEASE. Once you download, please tell me so i can delete the site. EDIT:Link is now invalid, so I removed it.
« Last Edit: July 11, 2013, 06:27:30 AM by Lord Ghetsis »

Dav999

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Re: Dimension Open - Released!
« Reply #21 on: July 10, 2013, 10:12:00 AM »
After I beat D. Open, and get to ship, I cannot return. Is this intentional, or is there an upcoming patch, or is it sadistic and I have to restart to get each trinket? :victoria:

You should be able to use the ship teleporter to go back to the hub. If not, could you try attaching your save?

Sure. IDK how to attach, so look @ this. But blatantly ignore anything else. PLEASE. Once you download, please tell me so i can delete the site. https://sites.google.com/site/stuffineedtoupload/open%201.0.vvvvvv?attredirects=0&d=1

I actually meant a quicksave, not the level itself. Firstly I would recommend upgrading to version 1.1. If you make a quicksave, you can find it in VVVVVV/Saves/open 1.0.vvvvvv.vvv.

You can attach something to a post by clicking "Attachments and other options" underneath the post box, and you can find Attach: under the checkboxes. From there, you can attach the .vvvvvv.vvv file.

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Re: Dimension Open - Released!
« Reply #22 on: July 11, 2013, 06:33:16 AM »
I actually meant a quicksave, not the level itself. Firstly I would recommend upgrading to version 1.1.

Attached the .vvvvvv.vvv. I bet this is the bug that makes all teleporters inactive, as it says"ERR:Teleporter is inactive at this moment." Also want to note after completing certain areas, I have to replay stuff. Like one certain area, once I replay it, Verisix pops up and says Voon is gone. Vita is gone. Vaelyn is gone, and that stuff ensures. Just saw it.

[attachment deleted by admin]
« Last Edit: July 12, 2013, 05:19:34 PM by Lord Ghetsis »

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Re: Dimension Open - Released!
« Reply #23 on: July 12, 2013, 05:48:17 PM »
I just noticed that the "swimming in oil" section can be given away by the map in 2.1. I'm using Open 1.1, so maybe map(off) for deepspace would work?

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Re: Dimension Open - Released!
« Reply #24 on: July 13, 2013, 10:58:02 AM »
I actually meant a quicksave, not the level itself. Firstly I would recommend upgrading to version 1.1.

Attached the .vvvvvv.vvv. I bet this is the bug that makes all teleporters inactive, as it says"ERR:Teleporter is inactive at this moment." Also want to note after completing certain areas, I have to replay stuff. Like one certain area, once I replay it, Verisix pops up and says Voon is gone. Vita is gone. Vaelyn is gone, and that stuff ensures. Just saw it.
So i upgraded to 1.1. SAME error. :cviridian_sad: Teleporter is invalid at this moment.

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Re: Dimension Open - Released!
« Reply #25 on: July 13, 2013, 11:18:32 AM »
I changed a few flags in your save, and you can take the teleporter now! :viridian:

EDIT: To others, please don't use this to have the level completed instantly, I will remove the attachments when Lord Ghetsis has downloaded his repaired save. (@Lord Ghetsis, please tell me when you downloaded it)

[attachment deleted by admin]
« Last Edit: July 13, 2013, 11:22:22 AM by Dav999 »

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Re: Dimension Open - Released!
« Reply #26 on: July 13, 2013, 01:25:27 PM »
I changed a few flags in your save, and you can take the teleporter now! :viridian:

EDIT: To others, please don't use this to have the level completed instantly, I will remove the attachments when Lord Ghetsis has downloaded his repaired save. (@Lord Ghetsis, please tell me when you downloaded it)
Downloaded. Thanks!

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Re: Dimension Open - Released!
« Reply #27 on: July 13, 2013, 01:52:17 PM »
On another note:how does one get back into Deep Space, or the llaH segment?

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Re: Dimension Open - Released!
« Reply #28 on: July 17, 2013, 06:18:44 AM »
I think I broke it again... :violet:
Replay the Ruby area, then replay the emerald area and by definition the polar dim. When I get to The Gangs All Here, and exit it, I slid up into the polar Gangs All Here. Help?

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Re: Dimension Open - Released!
« Reply #29 on: July 17, 2013, 11:45:19 AM »
The flag 67 bug has been fixed.

Technical notes (for TOLP developers, mostly dav999): My solution was to alter the place that checks for flag 67 to check (and turn on) flag 80 instead. At the top of the script, a new line has been added - ifflag(67,fix67). fix67 contains the following:

flag(67,off)
flag(80,on)
ifflag(90,showdestination)

The two first lines are obvious to why they are there, the 3rd may not be. Thing is, I also added as part of the teleportation system, when you teleport to the hub, flag 90 is set, and if flag 67 is set, it runs fix67 as well (and then continue to branch to the usual script afterwards - showdestination - which now turns off flag 90 at the top). I know that flag 90 isn't used during the teleportation sequence as flag 90 disables teleporters, so there wont be any flag collisions.
I also removed the flag 80 check within hubteleport to branch to "teleporters are broken!" as it's not used.

http://filebin.ca/oLQFVp7z7Nn

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Re: Dimension Open - Released!
« Reply #30 on: July 18, 2013, 06:46:21 AM »
I broke it for the 3rd time... :violet:
If I quit while testing in the editor and the Rumble effects are happening, the rumbling continues IN THE MAIN MENU. Help? :victoria:

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Re: Dimension Open - Released!
« Reply #31 on: July 18, 2013, 07:40:18 AM »
I broke it for the 3rd time... :violet:
If I quit while testing in the editor and the Rumble effects are happening, the rumbling continues IN THE MAIN MENU. Help? :victoria:

Do you mean the screen shaking? It will stop if you exit VVVVVV... It's not always a good idea to interrupt scripts in the middle because you interrupted it between turning shaking on for a very long time and turning it off...

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Re: Dimension Open - Released!
« Reply #32 on: July 19, 2013, 03:11:50 AM »
Version 1.1.2 has been released! Changelog for 1.1.2:

  • Fixed the bug where the ship teleporter didn't work
  • Extra checkpoint in Decryptions
  • Fixed Voon spawning when he's not supposed to.
  • Fixed a couple of grammar mistakes ("an Sapphire Keycard" and "Lets" which appeared more than I thought)

Updating is recommended! Download: http://www.mediafire.com/download/f0onb452fdm5gap/open_v242_(1.1.2).vvvvvv

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Re: Dimension Open - Released!
« Reply #33 on: March 10, 2015, 10:57:04 AM »
As he already announced, crazya02 made a new version of Dimension Open, v1.1.3!

Changes:
* Fixed missing warp line in "A Room"
* D.S.S. SoulEye now matches its design from Back to VVVVVV
* Named (13,20) "Rock Tumbler"
* Named (14,1) "Polar Dimension?"
* Moved checkpoint from "Rock Tumbler" to "Fault"
* Made the method to progress in "Bipolar Dimension" a bit more clear
* Nerfed "Expect the Worst" and "Triangulation"
* Renamed "Close Encounter of the Cameo Kind" to "404: Room not found"
* Removed roomtext from "Yay, Poison!"
* Buffed "Gravity Warp"

Download link

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Re: Dimension Open - Released!
« Reply #34 on: March 10, 2015, 04:40:44 PM »
Oooh, new update. Cool cool yum yum

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Re: Dimension Open - Released!
« Reply #35 on: March 10, 2015, 06:47:10 PM »
As he already announced, crazya02 made a new version of Dimension Open, v1.1.3!
The OP hasn't been updated yet...

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Re: Dimension Open - Released!
« Reply #36 on: March 11, 2015, 05:03:50 AM »
As he already announced, crazya02 made a new version of Dimension Open, v1.1.3!
The OP hasn't been updated yet...
Now it is.

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Re: Dimension Open - Released!
« Reply #37 on: April 12, 2015, 11:57:34 PM »
As he already announced, crazya02 made a new version of Dimension Open, v1.1.3!

Changes:
* Fixed missing warp line in "A Room"
* D.S.S. SoulEye now matches its design from Back to VVVVVV
* Named (13,20) "Rock Tumbler"
* Named (14,1) "Polar Dimension?"
* Moved checkpoint from "Rock Tumbler" to "Fault"
* Made the method to progress in "Bipolar Dimension" a bit more clear
* Nerfed "Expect the Worst" and "Triangulation"
* Renamed "Close Encounter of the Cameo Kind" to "404: Room not found"
* Removed roomtext from "Yay, Poison!"
* Buffed "Gravity Warp"

Download link
huh?

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Expect sub-30 minute runs.
« Reply #38 on: April 13, 2015, 09:25:57 PM »
Alright, going to try and do a speedrun of the latest version.

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Re: Dimension Open - Released!
« Reply #39 on: April 28, 2015, 06:29:11 AM »
How do i open the archive? An error pops up everytime.