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Author Topic: Dimension Open - Released!  (Read 16566 times)

HejmstelTopic starter

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Dimension Open - Released!
« on: June 11, 2013, 08:54:07 AM »
Yes. It's finally released.

Update: Dimension Open 1.1.3 has been released!

CHANGELOG
1.1.3:
  • Fixed missing warp line in "A Room"
  • D.S.S. SoulEye now matches its design from Back to VVVVVV
  • Named (13,20) "Rock Tumbler"
  • Named (14,1) "Polar Dimension?"
  • Moved checkpoint from "Rock Tumbler" to "Fault"
  • Made the method to progress in "Bipolar Dimension" a bit more clear
  • Nerfed "Expect the Worst" and "Triangulation"
  • Renamed "Close Encounter of the Cameo Kind" to "404: Room not found"
  • Removed roomtext from "Yay, Poison!"
  • Buffed "Gravity Warp"

1.1.2:
  • Fixed the bug where the ship teleporter didn't work
  • Extra checkpoint in Decryptions
  • Fixed Voon spawning when he's not supposed to.
  • Fixed a couple of grammar mistakes ("an Sapphire Keycard" and "Lets" which appeared more than I thought)

1.1.1: Fixed a critical bug where you could break the game by using the option to warp to the ship

1.1:
  • Fixed a bug where all teleporters would become inactive.
  • The explosion script no longer repeats.
  • The end script is now guaranteed to work.
  • Changed some other small things in the end script.
  • Added some minor things.
  • Fixed a bug where you could get stuck in Test Of Platforms.
  • Fixed warp lines in Ribbon Chess
  • Fixed a tiling error in Ribbon Chess and Lost Code
  • Fixed a small text box alignment error.

1.01: Removed a debug terminal that a silly dav999 forgot to remove.

1.0 - Release!

Download version 1.1.3 here: https://www.dropbox.com/s/2kd4s72js1jdbm5/open%201.1.3.vvvvvv.zip?dl=0
« Last Edit: March 11, 2015, 05:03:26 AM by Kayya »

yellow

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Re: Dimension Open - Released!
« Reply #1 on: June 11, 2013, 09:13:45 AM »
wow.
that was long.
3 hours of playing.
AND I AM DONE!

Roskilla

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Re: Dimension Open - Released!
« Reply #2 on: June 11, 2013, 09:30:01 AM »
(I can't really put this anywhere else. If it wasn't locked, I would have put it in the child board.)

Did I not say I would test in the old forum?
Quote
And I might as well test, too. :)
I never saw the bug test thread because it never showed new because I was locked from it, so I never really got to do anything for tOLP. :-\ Thanks. :-\
Also, for toaster,
Quote
We all did a bit of something (except Roskilla), but here's what we focused on!
Thanks again. You really know how to hurt a guy's feelings. You could have took me off the list, and I would have understood. :-\

HejmstelTopic starter

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Re: Dimension Open - Released!
« Reply #3 on: June 11, 2013, 09:32:57 AM »
Thanks again. You really know how to hurt a guy's feelings. You could have took me off the list, and I would have understood. :-\
Calm down Roskilla, not everyone is perfect. Dav could've forgotten to add you to the contributor group.

Roskilla

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Re: Dimension Open - Released!
« Reply #4 on: June 11, 2013, 09:39:14 AM »
Thanks again. You really know how to hurt a guy's feelings. You could have took me off the list, and I would have understood. :-\
Calm down Roskilla, not everyone is perfect. Dav could've forgotten to add you to the contributor group.
That's not the point. I didn't contribute, so I decided I would test. No one gave me the level. I feel left out.

Dav999

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Re: Dimension Open - Released!
« Reply #5 on: June 11, 2013, 11:54:16 AM »
Aagghh, turns out I was stupid and forgot to remove a debug terminal from Corner :facepalm:

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Re: Dimension Open - Released!
« Reply #6 on: June 13, 2013, 03:47:59 PM »
3 Threads with the level: this one, the one Doormat created in the other forum and the original one (created by ToasterApocalipse). You could have just edited the original one. Why new threads? :facepalm:
And I suppose the linked version already hasn't got the debug terminal?

Dav999

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Re: Dimension Open - Released!
« Reply #7 on: June 13, 2013, 03:58:03 PM »
And I suppose the linked version already hasn't got the debug terminal?

No, maybe Toaster could make a quick 1.0.1 now which just removes that terminal, so I can release 1.1 later on which (hopefully) fixes more bugs.

Kayya

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Re: Dimension Open - Released!
« Reply #8 on: June 13, 2013, 04:12:08 PM »
Well, erm. I just finished, and I did not realize how close I was to finishing when the game forgot to load a script. But now that I finished it, I guess I'll put my comments here?
Show content
1. That was a pretty good level, too bad the first time I forgot Viel and Vanilla.
2.  :cvalso: - Is it me, or is his colour Verdigris-green? He's not the dark-blue-ish his textbox is.
3.  :cvictoria: - The first thing I thought for a while was if he/she was a male or female, but I ended up saying he/she was female. Probably because he/she had Victoria's colour except more flashy.
4.  :cvaelyn: - "If you're a male, you're the only hot pink male Villi I ever have seen." - What I thought when I first saw her.
5.  :cviel: - You're green, too! Except you're a darker green, but you're still green! (I confused him and Valso my first time through, actually.)
6. Vanilla (She really needs a smiley thing) - "She was arrested for being white. RACISM." And then Vita said "That's racist!" I still am forever going to wonder, is she really insane or was that a joke?
7.  :cvoon: - The Voon Show? That was a great show. I liked it.
8.  :cverisix: - Okay, now that you're the new engineer, what about Verdigris? Where even IS Verdigris?
9. The first few times Villi was said, I clapped (I had missed the literal first time, so it was when a terminal in the secret lab said it. I then got annoyed that it was only capitalized once, though it was a noun.
10. Overall, a good level. A few times where I had to do some fancy footsteps, and once I had to power through from "It's almost like jumping" to "RUN" because I glitched in a spike over and over! Atleast all scripts worked.
11. I encountered glitches throughout the place, like in Split (first room), Viridian would already be on the roof and his text would appear over Valso's head!
12. I wonder what kind of party they had...?

And about that debug terminal, I saw it too and activated it on both the playthroughs, until the powerthrough where I left it alone. Interesting...
...Why do I feel as if Vanilla is my new favourite player-level character?

allison

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Re: Dimension Open - Released!
« Reply #9 on: June 14, 2013, 05:08:17 AM »
12. I wonder what kind of party they had...?

SPIKE PARTY  :handshakeL:;D:handshakeR:

HejmstelTopic starter

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Re: Dimension Open - Released!
« Reply #10 on: June 14, 2013, 10:16:39 AM »
To answer some things:
2.  :cvalso: - Is it me, or is his colour Verdigris-green? He's not the dark-blue-ish his textbox is.
That's because of limitations.

3.  :cvictoria: - The first thing I thought for a while was if he/she was a male or female, but I ended up saying he/she was female. Probably because he/she had Victoria's colour except more flashy.
Vita is male. And more flashy how? ???

Kayya

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Re: Dimension Open - Released!
« Reply #11 on: June 14, 2013, 10:57:54 AM »
3.  :cvictoria: - The first thing I thought for a while was if he/she was a male or female, but I ended up saying he/she was female. Probably because he/she had Victoria's colour except more flashy.
Vita is male. And more flashy how? ???

...Oh. I guess I wasn't remembering her colour correctly.
I'm sorry. But I thought that Victoria was not flashy, but I guess she is, and Vita is as well.

Dav999

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Re: Dimension Open - Released!
« Reply #12 on: June 14, 2013, 11:05:07 AM »
About the debug terminal; it could have been worse.

It could have been a terminal to get all keycards for debugging. Now it doesn't really change anything but display a textbox about turning a flag on. I also added a debug terminal in front of a certain area which was closed with a gravity line, just before releasing 1.0, to remove the gravity line for debugging a bit in that area. I could have forgotten to remove that too...

FIQ

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Re: Dimension Open - Released!
« Reply #13 on: June 14, 2013, 11:25:04 PM »
I intended Vita to be a male when created originally, yes.

Dav999: see pm

Dav999

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Re: Dimension Open - Released!
« Reply #14 on: June 18, 2013, 02:03:19 AM »
I didn't even notice Toaster released tOLP 1.0.1 4 days ago! He edited the first post of the thread on Distractionware.

Anyway, download for 1.0.1: http://www.mediafire.com/?0prcmblepal43nf

Changelog:

CHANGELOG
1.01: Removed a debug terminal that a silly dav999 forgot to remove.

1.0 - Release!

One thing, a silly toaster forgot to update the level description, so it still says "Various People __ 1.0".............................. :facepalm:

Dav999

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Re: Dimension Open - Released!
« Reply #15 on: June 22, 2013, 01:29:58 PM »
tOLP 1.1 has been released! This fixes a number of issues:

Changelog for 1.1:

Fixed a bug where all teleporters would become inactive.
The explosion script no longer repeats.
The end script is now guaranteed to work.
Changed some other small things in the end script.
Added some minor things.
Fixed a bug where you could get stuck in Test Of Platforms.
Fixed warp lines in Ribbon Chess
Fixed a tiling error in Ribbon Chess and Lost Code
Fixed a small text box alignment error.

Download it here: http://www.mediafire.com/download/6646hejzoxi9c67/open_1.1.vvvvvv

I'm also updating the first post.

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Re: Dimension Open - Released!
« Reply #16 on: July 7, 2013, 07:52:10 AM »
Will there be a 1.1.1 to fix the blasted teleport to ship bug (flag 67)? Killed my saves. :violet:

allison

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Re: Dimension Open - Released!
« Reply #17 on: July 7, 2013, 09:40:30 AM »
Will there be a 1.1.1 to fix the blasted teleport to ship bug (flag 67)? Killed my saves. :violet:

We're working on it. It will be released Soonâ„¢.

Soonâ„¢ is an unregistered trademark of Blizzard Entertainment. Used with permission.

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Re: Dimension Open - Released!
« Reply #18 on: July 10, 2013, 09:26:09 AM »
After I beat D. Open, and get to ship, I cannot return. Is this intentional, or is there an upcoming patch, or is it sadistic and I have to restart to get each trinket? :victoria:

Dav999

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Re: Dimension Open - Released!
« Reply #19 on: July 10, 2013, 09:34:04 AM »
After I beat D. Open, and get to ship, I cannot return. Is this intentional, or is there an upcoming patch, or is it sadistic and I have to restart to get each trinket? :victoria:

You should be able to use the ship teleporter to go back to the hub. If not, could you try attaching your save?