Round 1 is the qualifying round. Each team will try to complete one of my levels with the most

s possible. Whoever has the lowest amount of

s gets eliminated!
Round 2 is a level where you unleash your inner creativity. You will have to create a VVVVVV level with all the fix'ins. That means you must use direct mode, internal scripting, etc. Points will be given by creativity, playability, and presentation. Whoever gets the lowest points is eliminated!
Round 3, however, is not. Remember when the level editor was just released in 2.0? Well, in this challenge, you must make a level WITHOUT any direct mode, or scripting! Points will be given in the same way as round 2. Whoever gets the lowest score gets eliminated!
Round 4 is another rather unique challenge. You must make one more VVVVVV level, but this time, you must not use 3 random items in your level, and has to be inspired by me. Points will be given in the same way as in rounds 2 and 3. Whoever has the lowest score is eliminated!
Round 5 is the final battle. 2 teams will go head-to-head in completing Dimension Open with the most trinkets, least deaths, and least time as possible. Photographic proof is needed! Whoever has the highest amount of trinkets and the mean lowest of deaths and time (in seconds) is the winner!