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1
VVVVVV / Re: Getting rid of the loading screen
« Last post by Dav999 on February 25, 2020, 06:29:36 PM »
Since the source is released, sure. As far as I remember it's much easier to find the percentage value being compared without anything like debug symbols or the source code since VVVVVV displays the percentage, so you know what to search for in some memory analysis tool (on Windows I used Cheat Engine and on Linux I'm pretty sure I used gdb in some way).
2
VVVVVV / Re: Getting rid of the loading screen
« Last post by Info Teddy on February 25, 2020, 11:50:54 AM »
instead of changing the value being compared, why not just find this line in the binary...
Code: [Select]
game.gamestate = PRELOADER...and change it to be...
Code: [Select]
game.gamestate = TITLEMODE...? of course, the only problem is there are basically no helpful labels in the hexeditor.

the enums are found in Enums.h:
Code: [Select]
enum
{

GAMEMODE, TITLEMODE, CLICKTOSTART, FOCUSMODE, MAPMODE, TELEPORTERMODE, GAMECOMPLETE,  GAMECOMPLETE2, EDITORMODE, PRELOADER

};
so it looks like TITLEMODE is the constant 1 and PRELOADER is the constant 9.

the linux version having debug symbols (thanks flibit!) should make this somewhat easier.
3
Nonsense / Re: BUMP IT
« Last post by Kiwi Alexia ♡ on February 12, 2020, 08:22:26 PM »
u
4
Forum Games / Re: Replying to this thread crashes paper mario
« Last post by M3TR0 on January 23, 2020, 04:07:31 PM »
Bumping this thread by replying to your own message from 11 months ago crashes Paper Mario.
5
Nonsense / Re: BUMP IT
« Last post by M3TR0 on January 22, 2020, 06:16:17 PM »
Hey guys, I'm back from the dead to bump this old thread again.
6
The Open Level 2 - Participation requests / Re: hi can i contribute (again)
« Last post by Dav999 on January 1, 2020, 06:02:16 AM »
Alright, welcome back!
7
The Open Level 2 - Participation requests / hi can i contribute (again)
« Last post by Lollipop on December 31, 2019, 09:10:15 PM »
please thanks

if u want, like, a portfolio then see 'temporal troubles' and 'mcdonalds: the movie'
8
The Open Level 2 - Participation requests / Re: Is there any specific criteria?
« Last post by Dav999 on December 13, 2019, 01:06:44 PM »
Welcome!

For becoming a contributor, we want to see any level you made that demonstrates at least basic ability to make rooms and script. It can be a level you already made, and there doesn't have to be a lot of effort put into it; the bar is not that high.

Also, to becoming a tester there's practically no criteria.
9
The Open Level 2 - Participation requests / Is there any specific criteria?
« Last post by Ghost 2 on December 12, 2019, 08:53:39 PM »
I was just wondering if there was any criteria to becoming a contributor. Obviously, there's some, but it's not exactly in writing. If you can, I'd like to know the specifics.
10
Ved / Re: Mass-edit tilesets (and colors)
« Last post by Info Teddy on November 25, 2019, 06:43:15 PM »
sounds a bit related to this idea informer suggestion

but the thing is, what do you think the interface will look like?
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