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Topics - Faces3210

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Nonsense / Test #2
« on: May 13, 2018, 04:29:59 PM »
Of course, in order to test whether closing a poll bumps a topic, I'll have to make another topic to bring the first one down.

Nonsense / Test #1
« on: May 13, 2018, 04:28:59 PM »
Will closing a poll bump a topic?

Ved / Warnings For Potential Weirdness
« on: May 14, 2017, 06:09:01 PM »
What I mean is that if you use an "internal" command in simplified scripting, you should get a warning, and vice versa. Also, if you use platv in a non-20x20 room, it will also give you a warning. These warnings should not be dialog boxes. For the scripting ones, you should make them in a similar manner to the "Load script required / Direct script box/terminal reference" warnings, and for the platv one, you should just make the text that says "Platf. spd." orange. In case you don't want warnings, there should also be an option to disable them, or even each individual one.

Ved / Easy Script Reference Access
« on: April 14, 2017, 03:03:37 PM »
In Ved, I hate having to exit out of the script editor, then clicking the help button, then clicking the "int. script reference" / "lists reference" button, then find the script I want, then exit out of the help menu, re-entering the script editor, and selecting the script. So a solution would be to add the "int. script reference" and "lists reference" button, because now I am just using the reference on the distractionware forums.

Ved / "Reload Level" button
« on: March 26, 2017, 08:56:41 AM »
Let's say you're designing a level, and you want to alternate between the regular editor and Ved. It's very easy to "reload" a level in the standard VVVVVV editor, just press L, then enter, and bam, you've reloaded the level. But in Ved, you have to press L (or press the load button), then click on the level name. Not too bad, but if you play a lot of levels, then you might have to type the first character of the level name, then click the level. I would add a "Reload" button that reloads the level you're working on.

Forum Games / Counting To 1,000,000: Quirks Edition
« on: October 8, 2016, 01:11:36 PM »
This is just like any other count to 1,000,000 game, but with a twist.

If the number you have to say is a multiple of 20, you can change the quirk being used! These quirks don't stack, unless if the person says that it stacks.

Person A: 19.
Person B: 10100. All numbers must be written in binary.
Person C: 10101.
Person B: 100111.
Person A: All numbers must be written in an image.
Person D:

I'll start with 0, to keep the reply number and number that you have to say constant.
Nulla. All numbers have to be written in Roman Numerals.

CYOA / The Adventures Of Viridan Part 2: Wake-Up Call
« on: August 29, 2016, 09:16:57 AM »

You wake up in the middle of the fields. Across from you, you can see a person next to a damaged caterpillar-like creature. Next to you is a cute, yellow, electric mouse-like creature. The person speaks. "You have finally woken up. You've been asleep for 2 years! A glitch is taking over the world, and you need to stop it! Even though we're meant to battle, I think we can ally together."

A. Accept
B. Decline

« on: August 1, 2016, 12:24:04 PM »
Alright, I'm starting something new. Another CYOA-RPG. This time it will not be cancelled.

Choose Your Character!

Your Choices:
 :) Smiley
 ;D Grin
 >:( Rage
 :P Tonguey
 :viridian: Viridian
 :thumbsup: Positive
 :idea: Cranium
 :$: Richard
 :shiftyeyes: Coolio
 :coffee-toast: Coffy
 :vader: Vader
 :vermilachaire: Wolf
Each one has an ability, so pick wisely!

Forum Games / Complicate The Equation
« on: May 14, 2016, 05:06:51 PM »
OK, so you might be thinking "OH NOES A MATH GAME"
Well, it's quite easy.

I'll start with a simple equation like 3=3.

Then, you have to change one element of it. From 3=3, you could go to 1+2=3 or 3=sqrt(9).

You, however, cannot change more than one element, so 3=3 cannot become 1+2=sqrt(9).

You also can't turn a number into an equation with more than two numbers, so 3=3 cannot become 1+1+1=3. You'd have to do 1+2=3, and then 1+1+1=3.

Also, don't double post! It ruins the whole point!

After 25 replies, the whole thing starts again.

Original Post: 3=3
Reply 1: 1+2=3
Reply 2: 1+2=sqrt(9)
Reply 3: 1+2=sqrt(4+5)
Reply 4: 1+2=sqrt((2^2)+5)
Reply 5: 1+(12-10)=sqrt((2^2)+5)

I'll start.

CYOA / The Adventures of Mario
« on: May 10, 2015, 12:29:50 PM »
This is a sequel to "The Adventures of Viridian" which takes place in the same timeline!

From Viridian's point of view, he couldn't talk to Mario. Now, we'll take a look at Mario's story of the same thing!

Mario waited for Viridian's response after saying "Why didn't you reply to me?", but it never came. He decided that it was the same thing that caused the nonsense answers before. You progress through Super Mario Bros. until the point when the time paradox was caused. A teleporter appears, and it teleports you to Pokèmon. Viridian still didn't talk to Mario, despite them being in the same dimension, possibly because Viridian has been in static before. What do you do?

A. Progress through Pokemon
B. Talk to Viridian

Forum Games / BFDI's
« on: September 5, 2014, 03:09:53 PM »
No, not Battle For Dream Island. Sorry Blocky and Fiery and Leafy and Needy --- "Don't call me Needy!" OK, I'll just get to the game!

RULES: Post as many things as you can that are abbreviated BFDI.

Examples (Most of these are random, and picked by templates)

Battle For Dave's Ice
Bubbles for Death International
Bombs Felt a Death Instrument (This is ok, things in parentheses are not part of the game, but this BFDI is ok.)
Battle For Dave Ickley
Bombs for Death Isle
Bombs for David's Ice
Bubbles For Deskbound Ickley (For some reason, "deskbound" is not in the spelling dictionary)
Bubbles Felt Dave Ickley (I guess they are like BFDI's Bubble, as they are animated inanimate objects)
Battle For David's Instrument (This one is the last one)

So, get it?? All of the things are abbreviated BFDI!

(Blocky is starting to talk about some prank)

Dave Ickley is in there twice.
We had 3 battles in the making of this.
Explosives were used 3 times in the making of this.
Death was involved 3 times.

BTW here are my templates:
Battle For Deskbound Instrument
Bubbles For David Ickley
Bombs For Dave's Isle
Bob Felt Death Ice

Blocky: This program is brought to you by Blocky's Funny Doings International.

Me: Just in time! At least you gave us one of the templates!

Blocky: I did?

Me: Yes, even though we are not on Battle For Dream Island. Get back to the speaker box!

Puffball SB: ...aaaaaaaaaaaaaaaaaaaaaaaaaaa...

Fiery's Box: Blocky, even though you have been gone, you have been eliminated.

General Discussion / PokéMine [NOT IDLE]
« on: September 2, 2014, 10:29:16 AM »
I'm recreating Pokémon's Kanto region in Minecraft! (I'm using Pokémon Yellow as a template)


Pewter Town (66.6%)
Overworld (100%)
Houses (66.6%)
Prof. Oak's Lab (33.3%)

Route 1 and beyond (0%)

You need these mods:
Jammy Furniture (For furniture in houses)
Minecraft Comes Alive (For NPC's)

Forum Games / Word Game Round 3.5/9: Voting 2 [TIME LEFT: 3 DAYS]
« on: August 31, 2014, 11:51:02 AM »
Round 3/9: Aliterations! You need to start with 1 word, such as "Trade", and then make a new word, but keep the "Trade" in some form, such as "Ten Trades". Then add another word anywhere, whether it's in the beginning, middle or end, such as "Ten Traders Tapped". If you are the first break any of these rules, you will be eliminated! If you are the last one to post before the time runs out, and no one has broken any rules, you will get eliminated!
10 people are allowed in this game. To join, reply "I would like to join the game as ___." In the blank, fill in a nickname. You will be called that in the game. You can also just say "I would like to join the game." In that case, you will be recognized as your forum name.

Example 1:
notcholashin: "Pool"
NotMat: "Playing Pool"
nonon: "Pete Played Pool"
notcholashin: "Big Pete Played Pool"
Notcholashin is eliminated!

Example 2:
notcholashin: "Stand"
nonon: "Stanley Stood"
(2.5 days later)
NotMat: "Slim Stanley Stood"
(3 hours later)
No more replies
NotMat is eliminated!

No, notcholashin, NotMat and nonon are not real, they're just example versions of nicholashin, Doormat and nynyn.
Slot 1: nynyn (ELIMINATED)
Slot 2: VVVVVVermillion (ELIMINATED)
Slot 3: mememan900
Slot 4: RoboNinja
Slot 5: ShinyWolf07
Slot 6: Free Slot!
Slot 7: Free Slot!
Slot 8: Free Slot!
Slot 9: Free Slot!
Slot 10: Free Slot!

You can join the game at any time, as long as the game "room" isn't full.

There are 9 rounds.

There are points, and like in golf, lower means better, except in challenges 3 and 8.

In challenge 8, higher means better. In challenge 3, there are no points!

If you don't do the challenge, you will automatically get a score of Infinity. (Or 0 if the challenge is Higher-Means-Better)

After each event, the person with the lowest score will be eliminated.

If there is a tie, the eliminated person will be chose at random.

If you do not do two challenges in a row, you will automatically get eliminated.

If someone does not do a challenge for the first time in a row, all the contestants except the one who did not do the challenge and the one with the second lowest score will vote for which will get eliminated.

Each event lasts 3 days, including voting.

Have fun!

The Open Level 2 - Participation requests / Downgrade
« on: August 24, 2014, 03:30:32 PM »
Can I downgrade to a tester? :(

Forum Games / Weird Base 36 Fails
« on: September 8, 2013, 07:55:02 AM »
Go here and try inputing "THEQUICKBROWNFOXJUMPEDOVERTHELAZYDOGS" in the Base-36 box and then look at the Base-32 box. The Base-32 result will be 1VUOVF3K2DV8000000000000000000000000000. Weird, right? Share other weird Base-36 translations here!

General Discussion / Ceptions.
« on: September 3, 2013, 05:59:17 AM »

Show content
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    • Listception

General Discussion / How To 2: Reverse marquees without HTML
« on: August 24, 2013, 01:25:36 PM »
OK, so my M key broke, so I'm replacing that letter with /\/\. (I went :stare: :typingR: and the M key broke) :shrug2:

If you use [bdo=rtl][move].Test Test. Te st[/move][/bdo], you get:
.Test Test. Te st

VVVVVV / How To 1: Patch VVVVVV to 2.1 on Windows
« on: August 20, 2013, 04:28:44 AM »
First, download the 2.1 folder, which can be found here. Then open a new window and go into C://Program Files (x86)//VVVVVV. Then replace your 2.0 with the 2.1!

NOTE: Don't open the 2.1 all by itself!

CYOA / Continuation of "The Adventures of Viridian"
« on: August 19, 2013, 11:18:22 AM »

Chapter 1: The D.S.S. Souleye

One calm and peaceful day, :viridian: and his crew were in the D.S.S. Souleye. "I'm fixing the jukebox right now," said :cverdigris: . "OK! See you soon," said :viridian: . :cverdigris_angry: was trying to fix the POSITIVE FORCE jukebox terminal, but :cvictoria: said "Look at this! It's in the teleporter room!"
 Indeed, :viridian: saw something strange! Instead of a white teleporter, :viridian: saw a red teleporter with a D on it.

Chapter 2: The Teleporter - Dimension Mario

"Let's go in this teleporter," said :viridian: . And indeed, he did. He found himself outside a castle with holes in it. He went back in the castle, but he found himself not in the D.S.S Souleye, but in a place known as World 1-1. There, he saw a man wearing red.
 "Who are you," :viridian: said. "And why are you here?" "I'm Mario and I have come to defeat Bowser!" the man with red replied. "Now go into that castle and you will be at World 1-2! Then go down the pipe. But first take this. I can call you anytime now. Push the phone button to reply."

Chapter 3: Jumping Viridian

He got in the pipe, and he saw 5 blocks and many bricks. :viridian: pressed the phone button. "What are those blue guys with oval heads?" he asked. "They are goombas." Mario replied. "Jump on them." "JUMP!?" :viridian: said. "I can't jump! I can flip gravity though," :viridian: said. "Well then flip your way out of the underground." said Mario. First, :viridian: flipped on the block above his head and out came a mushroom. He collected it and he turned double sized. He flipped out of the underground.

Now, continuing with the story.

A. Talk to Mario
B. Go back

General Discussion / Smiley Pronounciations
« on: August 14, 2013, 04:06:45 AM »
I pronounce >:(  "mad".
I pronounce :'(  "waaaaaaaaaao"! or "cry"?
I pronounce :$:  "doller sign".
I pronounce :handanykey:  "button button button..."
I pronounce :handjoystick:  "lever lever lever..."
I pronounce :thumbsup:  "ding"!
I pronounce :beg:  "beg".
I pronounce :surprise:  "oh-oh"!
I pronounce :terminal_broken:  "sheeeeeeeeeeee..."
I pronounce :vermilion:  (all by itself) as "rear"! (With an evil voice)
I pronounce " :vitellary:  and :vermilion: " "ee and oo." (Same with other cominations, like  :vermilion: :victoria: =ee oo and  :vitellary: :verdigris: :violet: =ee ee oo.

List other smiley pronounciations here!

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