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The Open Level Project
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Distractionware
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Super Hexagon
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Open Hexagon Level Packs
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Topic: Open Hexagon Level Packs (Read 3936 times)
Chillius Bowser
Banned
Professor
Posts: 158
[ Abandoned account ]
Open Hexagon Level Packs
«
on:
4 Feb 2015, 10:53 (8 years and 4 months ago) »
Wanna see what I'm working on
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Isabel
Banned
Crewmate
Posts: 11
This account is now under supervision by Travis.
Re: Open Hexagon Level Packs
«
Reply #1 on:
24 Feb 2015, 13:26 (8 years and 3 months ago) »
Content removed by Travis.
«
Last Edit: 27 Feb 2015, 15:31 by Isabel
»
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@Kreator
Banned
tOLP Contributor
Hyper Captain
Posts: 1503
ravioli ravioli we got the lucasoli
Re: Open Hexagon Level Packs
«
Reply #2 on:
24 Feb 2015, 20:57 (8 years and 3 months ago) »
Thread-bumping isn't very nice.
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Info Teddy
Ultra Captain
Posts: 3126
It still looks cool.
«
Reply #3 on:
30 Mar 2015, 00:58 (8 years and 2 months ago) »
So does it actually make it harder by increasing the hitboxes of the lines when they bounce? It seems like the same difficulty regardless if the lines "bounce".
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Chillius Bowser
Banned
Professor
Posts: 158
[ Abandoned account ]
Re: Open Hexagon Level Packs
«
Reply #4 on:
1 Apr 2015, 14:14 (8 years and 2 months ago) »
It abuses the hitboxes making them stay.
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Info Teddy
Ultra Captain
Posts: 3126
How to make hitboxes not stay?
«
Reply #5 on:
2 Apr 2015, 23:11 (8 years and 2 months ago) »
Quote from: Chillius Bowser on 1 Apr 2015, 14:14
It abuses the hitboxes making them stay.
The hitboxes change normally?
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Open Hexagon Level Packs