Welcome, Guest. Please login or register.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Carpe Diem

Pages: [1]
VVVVVV / Collect all human versions of the crew here.
« on: 23 Feb 2015, 19:29 »
This thread is for exactly what the title describes. Collect all human renditions of the D.S.S. Souleye crew!

CYOA / Private I : The Doodle Paint Adventure
« on: 1 Oct 2014, 05:05 »
This CYOA will be made in a format like Homestuck, or rather, Problem Sleuth.
Each post will accompany a doodle/picture with the usual dialogue.
Additionally, the players will be able to type in their own commands.
There will be multiple player characters.
You can input the 'view stats' command to view the stats of people near the current player character.
You can input the 'view history' command to view a recap of the whole story to the point in question,   if you don't want to read through the entire CYOA.
Any additional help can be recieved by typing the command 'help:' and proceeding with your question.
WARNING:The whole CYOA might be, and probably will be, extremely crappy.

« on: 16 Aug 2014, 21:59 »
There are six characters in VVVVVV, and six kinds of pieces in chess.
Do they match up?

My version:

 :victoria: - King
Victoria is too scared, and doesn't like exploring.
However, she becomes important in the end, as she shows you where the trinkets are,
helping you open up the secret lab.

 :violet: - Queen
She helps Viridian the most, helping you return to the ship and finding the teleporters.

 :vermilion: - Rook
The big guys, right?

 :vitellary: - Bishop
Again, the smart guys.

 :verdigris: - Knight
Movement differs from other characters/pieces. Also, jumping.

 :viridian: - Pawn
Expendable lives. Also is needed to run across the dimension/board.
Plus, in the end, the pawn helps the team win by getting promoted to queen,
while Viridian helps the team escape by turning off the stabilizer.

Post your interpretations below!

« on: 7 Aug 2014, 17:14 »
Had this concept with the crew as humanized characters & 3D version of the ship...
Maybe will be made into a comic.
Will post concept doodles & stuff later.

P.S. If it's made into a comic, it'll have ships. I personally support  :victoria: :vermilion:

VVVVVV / Resolution issues on iPad
« on: 15 Jul 2014, 06:48 »
I don't know if it's only me, but is the resolution of VVVVVV on the iPad terrible?
Because that's my case. It's fine on the loading screen, but then goes all fuzzy.
I think the whole thing's because Terry just increased the size of the iPhone ver. when he ported VVVVVV to the iPad, and that the loading screen is fine because he didn't change the size of the splash screen. Causing the icon taking up smaller space in the screen than the iPhone ver.
Am I right, and will Terry fix this? I'm just a bit freaked out because of this... :victoria:

VVVVVV / Collect nice VVVVVV plots here!
« on: 22 Apr 2014, 00:14 »
I thought it would be nice to collect nice scenarios for VVVVVV levels :P
If we do that, then people with good plots who aren't good with levels can see their plots in nice levels,
and people who are good with levels can use the good plots to improve their levels! :viridian:
So anyways, if anyone has a good idea for a scenario, please write them in this thread!
(I'm good with stories, but sucks with level making :))

I'd love to be one! :viridian:

VVVVVV / I need help on scripting!
« on: 11 Apr 2014, 21:36 »
So, I've made a demo version of my WIP level, Ventrication Phase 1.
However, I realized that in some scripts, when Viridian is supposed to say something, he only squeaks and the text doesn't show up.
So I put a copy of the bugged script below it, and now the text does show up... after I press ACTION after the sole squeak.
Anyways, I didn't think it was a big problem, and just posted the demo. However, I got complaints of the large sound made by the double squeak.
So, I think I have to get rid of the sole squeak... but I don't know how! :victoria:
The level is in the VVVVVV Levels forum... so please help if you can!
It'll be a huge help for me! :viridian:

VVVVVV / How do you mix up tiles?
« on: 24 Mar 2014, 05:06 »
By "mixing up tiles", I mean like in the room 'Anomaly'. You know, like all the different colors in the same room.
Aaaand something like 'Doing Things The Hard Way', with different tilesets.
I'd really like to know that! I started to make a level, but realized that you couldn't simply go around assigning
a color for each of the walls... And now my brain is all like  :terminal_broken:
BTW, how do you create the background for The Tower? (The same background from the title screen)

Oh, also - this is totally unrelated, but what's this? :vermilachaire:
I thought I've seen this in one of the Distractionware Blogs, but the emote reads vermilachaire. ???

VVVVVV / How do I edit the map size?
« on: 31 Jan 2014, 22:40 »
So... I decided to stick with simplified scripting. So I was going on, recreating a new version of the Ship, when BOOM!
The world wraps around from (5,3) to (1,3)! So I can't make an overworld like I wanted to... I can't even finish the ship!
How can I create new rooms? I have absolutely no idea... :victoria:

VVVVVV / I need help on internal scripting :(
« on: 26 Jan 2014, 07:03 »
So... I'm new to VVVVVV level making.
I tried to learn to script by read Dav999's internal command list.
However, I couldn't understand most of it :victoria:
Can any of you guys show me some in-game screenshots of internal scripting?
(Especially on createentity, createcrewmate, changeplayercolour :viridian:)
Also, can you guys teach me the way to use flags?
I'm not even sure how they work :victoria:
I'd be really happy if you could do the things mentioned above :viridian:

Pages: [1]