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Author Topic: An Actually Good Idea  (Read 3421 times)

Ally 🌠Topic starter

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An Actually Good Idea
« on: 18 Jun 2016, 19:51 (5 years and 11 months ago) »
entity placer
you can place entitys
scriptboxes get placed at the entrances/checkpoints automaticly


pls make it happen dav

Dav999

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Re: An Actually Good Idea
« Reply #1 on: 19 Jun 2016, 01:17 (5 years and 11 months ago) »
So, automatic placing of anything with createentity?

I remember saying a big round teleporter option wasn't a good idea, but it sounds like something for a simple plugin to add.

Ally 🌠Topic starter

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Re: An Actually Good Idea
« Reply #2 on: 19 Jun 2016, 04:58 (5 years and 11 months ago) »
Well, you can put a setting that disables the placing of those...





Also I cant code plugins

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Re: An Actually Good Idea
« Reply #3 on: 19 Jun 2016, 10:04 (5 years and 11 months ago) »
So, automatic placing of anything with createentity?

I remember saying a big round teleporter option wasn't a good idea, but it sounds like something for a simple plugin to add.
QUICK SOMEBODY MAKE A TELEPORTER PLUGIN

Shiny K

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Re: An Actually Good Idea
« Reply #4 on: 19 Jun 2016, 10:07 (5 years and 11 months ago) »
is anyone still afraid of using rollcredits and having large teleporters? We're living in an age of backups, and custom levels are a much higher priority than main-game save files. Just saying. A large teleporter option would be a great idea.

SJMistery

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Re: An Actually Good Idea
« Reply #5 on: 19 Jun 2016, 10:07 (5 years and 11 months ago) »
So, automatic placing of anything with createentity?

I remember saying a big round teleporter option wasn't a good idea, but it sounds like something for a simple plugin to add.
QUICK SOMEBODY MAKE A TELEPORTER PLUGIN

Are Warp Tokens a crime punishable by death or something?

Dav999

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Re: An Actually Good Idea
« Reply #6 on: 19 Jun 2016, 10:10 (5 years and 11 months ago) »
is anyone still afraid of using rollcredits and having large teleporters? We're living in an age of backups, and custom levels are a much higher priority than main-game save files. Just saying. A large teleporter option would be a great idea.
Well, you don't want someone who does care about their save to lose all their progress.

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Re: An Actually Good Idea
« Reply #7 on: 19 Jun 2016, 10:11 (5 years and 11 months ago) »
is anyone still afraid of using rollcredits and having large teleporters? We're living in an age of backups, and custom levels are a much higher priority than main-game save files. Just saying. A large teleporter option would be a great idea.
If we use createentity then the teleporters wont work.
we arent scared. its this flaw. i get scared when things arent supposed to happen. again, flaw, not save.

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Re: An Actually Good Idea
« Reply #8 on: 19 Jun 2016, 10:11 (5 years and 11 months ago) »
is anyone still afraid of using rollcredits and having large teleporters? We're living in an age of backups, and custom levels are a much higher priority than main-game save files. Just saying. A large teleporter option would be a great idea.
Well, you don't want someone who does care about their save to lose all their progress.
doublepost but you can use your quicksave.

Dav999

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Re: An Actually Good Idea
« Reply #9 on: 19 Jun 2016, 10:38 (5 years and 11 months ago) »
you can use your quicksave.
Yes, but you shouldn't make people have to worry about that in my opinion.

Shiny K

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Re: An Actually Good Idea
« Reply #10 on: 19 Jun 2016, 10:53 (5 years and 11 months ago) »
round teleporters seem to work in player levels
still testing though
« Last Edit: 19 Jun 2016, 10:59 by ShinyKitten07 »

FIQ

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Re: An Actually Good Idea
« Reply #11 on: 26 Jun 2016, 08:51 (5 years and 11 months ago) »
Round teleporters are fully functional, but assumes main game teleporter locations and map. Just saying.

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Re: An Actually Good Idea
« Reply #12 on: 26 Jun 2016, 10:27 (5 years and 11 months ago) »
Round teleporters are fully functional, but assumes main game teleporter locations and map. Just saying.
That's what i meant.