When I make a level that uses ONLY the grey Warp Zone tileset, and opens with an internal script, for some reason, when I open the level in VVVVVV, all the entities in the starting room (and possibly further, I'll test) disappear! And that means I have to place a Start Position and Script Box linking to the load script every time I want to test a level! I'm using version 1.1.4(source).
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>i dont know if this is a bug with vvvvvv or a bug with ved but im reporting itHey just a tip, don’t title bug reports this, it’s very uninformative and doesn’t exactly instill confidence in anyone reading it that it’s a problem with Ved. And if you aren’t sure, then test and make sure before posting anything.
Anyways, we seriously can’t reproduce this. And given that VVVVVV has hilarious differences between platforms, please post your OS.
On Linux with VVVVVV’s latest build, without touching the level at all with Ved and manually setting the tilecol to 6, I cannot get VVVVVV to magically make the entities disappear. And creating the level in Ved gives the same result, too.