Someone with a lot of free time on their hands might be able to pull off something like
this, but then using lots of script boxes that just set flags out of range as you walk through the rooms

But we digress, so I'm gonna say α36 has been released!
...Oh and a while back I found out that a simple Google search for "tolp2.nl" lead to a semi-hidden page for Ved as the third search result... (I suppose the Idea Informer made it findable anyways because it links to it.) So as of now, the page with alpha versions is fully public:
http://tolp2.nl/vedalpha/. Besides, Ved is now no longer as early in development as it was when I first started releasing alphas (the first couple of alphas I released had a "placeholder main menu" where you had to enter the state number to get anywhere (6 for loading a level, 1 for the editor, 8 for the saving screen, etc), only worked on Windows, couldn't create new levels, only supported manual tile placement but didn't work well with the tileset, et cetera).
To those who haven't tried Ved alpha before: enjoy!
