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Author Topic: Dimension Open - Released!  (Read 32097 times)

SJMistery

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Re: Dimension Open - Released!
« Reply #40 on: 11 May 2015, 11:55 (6 years and 6 months ago) »
boys, the teleporter error keeps popping up...

Info Teddy

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Slowly but surely... oh wait.
« Reply #41 on: 12 May 2015, 21:51 (6 years and 6 months ago) »
How do i open the archive? An error pops up everytime.
You right-click and click unzip. Then you wait a bit while your extremely slow computer unzips the archive.

Palecwsmalec

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Re: Dimension Open - Released!
« Reply #42 on: 13 May 2015, 03:59 (6 years and 6 months ago) »
Doesn't work, already tried.
Also, i have a challenge: write at least 1 post without insulting someone.

Info Teddy

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Well, nobody should care, at least.
« Reply #43 on: 14 May 2015, 23:29 (6 years and 6 months ago) »
Doesn't work, already tried.
Also, i have a challenge: write at least 1 post without insulting someone.
I already did, it's this post. I was insulting your extremely slow computer that contains only 256 megabytes of ram, not you. Nobody cares about my insults, you shouldn't either.

Anyways, try downloading 7zip and using 7zip to open the archive, and drag out the level.

Palecwsmalec

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Re: Dimension Open - Released!
« Reply #44 on: 15 May 2015, 05:07 (6 years and 6 months ago) »
Yeah, but the computer (1 GB ram, pretty slow) is my possesion. Therefore, you're insulting what i have. And i think that counts. But anyway, you're right there. Your insults shouldn't be cared about, especially because they make you look like a little kid :>.
7-zip didn't work.

Palecwsmalec

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Re: Dimension Open - Released!
« Reply #45 on: 16 May 2015, 01:01 (6 years and 6 months ago) »
Okay, nvm. Just ha to redownload it. Im a big goof :P

Info Teddy

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Just a tidbit of constructive criticism, which no one else has done in here.
« Reply #46 on: 9 Jul 2015, 05:28 (6 years and 4 months ago) »
One thing about this level that I don't like is that sometimes you just have to explore around when you get a certain keycard. The starting area is pretty small enough so you won't search around much, but it's pretty annoying. And that sometimes happens in tOLP 2 as well.

VVVVVVGamer03

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Re: Dimension Open - Released!
« Reply #47 on: 18 Oct 2016, 02:34 (5 years and 1 month ago) »
theres a missing block in circle of life at the top   :stare:

Balneor

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Re: Dimension Open - Released!
« Reply #48 on: 8 May 2018, 09:11 (3 years and 6 months ago) »
I'm pretty sure this one :shiny: at is unobtailable, because it would require getting through this one room when :viridian: is going up, which is clearly impossible :
Also, the transition in terms of scenery wouldn't make any sense either.
« Last Edit: 8 May 2018, 09:14 by Balneor »

Info Teddy

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your entire post has many problems with it
« Reply #49 on: 8 May 2018, 15:09 (3 years and 6 months ago) »
I'm pretty sure this one :shiny: at is unobtailable, because it would require getting through this one room when :viridian: is going up, which is clearly impossible :
Also, the transition in terms of scenery wouldn't make any sense either.
0. there are spoiler functions here
1. why do you need to spoiler them, those images don't spoil anything
2. you're also wrong. have you actually looked at (19,2) in an editor or actually tried to get the trinket?

Balneor

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Re: Dimension Open - Released!
« Reply #50 on: 9 May 2018, 02:42 (3 years and 6 months ago) »
Are we meant to do a flip at around the same time we take the token ? If so I highly disapprove this one :shiny: design. But you're definitely correct about its obtainment, I concieve.

Info Teddy

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Re: Dimension Open - Released!
« Reply #51 on: 10 May 2018, 21:54 (3 years and 6 months ago) »
Are we meant to do a flip at around the same time we take the token ? If so I highly disapprove this one :shiny: design. But you're definitely correct about its obtainment, I concieve.
FUCKING LMAO
after all these years and no one thought of that design oversight xddddd

no you're not supposed to do that, you're supposed to go through (18,2), use the ledge in (18,2) to flip yourself and go back through (18,2) and then go to the trinket room

anyway someone should correct that design oversight or leave it in for when i tas open

but yes you should still disapprove of the trinket design because of the design oversight and also the inconsistent hitbox bullshittery (as called out by som1sezhi) in getting the trinket
i mean just look at this video https://cdn.discordapp.com/attachments/240798716225650690/305868209985159168/2017-04-24_02-47-15.mkv
« Last Edit: 10 May 2018, 21:57 by Info Teddy »

Balneor

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Re: Dimension Open - Released!
« Reply #52 on: 11 May 2018, 10:12 (3 years and 6 months ago) »
Wow, this is even more stupid than my method. And I obviously already thought of using the ledge to get there after taking a look at the editor, but the first group of ennemies alone had a dumb formation to begin with, and the second one looked flat-out impossible to get past.
And indeed, you can go through them from the edges of the screen (Which slipped my mind due to this trick being so rarely intentionally used in customs in the first place), but what a shitty triumph would be that if that really was the legit way.